@startuml
sprite $align_justify [48x48/16] {
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
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000000011111111111111111111111111111111110000000
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00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
000008DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDC300000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000007BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB200000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
000005AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA9200000
000000000000000000000000000000000000000000000000
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}


!define FA5_ALIGN_JUSTIFY(_alias) ENTITY(rectangle,black,align_justify,_alias,FA5 ALIGN_JUSTIFY)
!define FA5_ALIGN_JUSTIFY(_alias, _label) ENTITY(rectangle,black,align_justify,_label, _alias,FA5 ALIGN_JUSTIFY)
!define FA5_ALIGN_JUSTIFY(_alias, _label, _shape) ENTITY(_shape,black,align_justify,_label, _alias,FA5 ALIGN_JUSTIFY)
!define FA5_ALIGN_JUSTIFY(_alias, _label, _shape, _color) ENTITY(_shape,_color,align_justify,_label, _alias,FA5 ALIGN_JUSTIFY)
skinparam folderBackgroundColor<<FA5 ALIGN_JUSTIFY>> White
@enduml